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Description

Tristan and Oliver huddle up to dive deep into Playdead’s masterful narrative platformer Inside, defining it through these three bits:

  1. Learning By Ear - The game’s unique audio driven design, often telling before showing.
  2. Impactful Minimalism - Less is more, one button controls and guiding the player through subtlety.
  3. Interpretive Narrative - The elements that made this compelling world of mystery, that sparks conversation long after finishing playing.

Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

How Inside's levels were designed - Alex Wiltshite, Rock Paper Shotgun (article)

Video games and the auteur theory  - Jeff Spoonhower, Game developer (article)

How Games Tell a Story: Exploring the Different Methods of Interactive Storytelling - Randen Banuelos, Game developer (article)

Developers provide their [spoiler-free] take on Inside - Joel Couture, Game developer (article)

Low Complexity, High Fidelity: The Rendering of INSIDE - Mikkel Gjoel, GDC talk. 

Huddle up! Making the [SPOILER] of INSIDE - Playdead, GDC talk.


The Art of Minimalism | Limbo and Inside Retrospective - CloudConnection (video essay)