Tristan and Oliver work together as they lovingly pull apart Hazelight’s It Takes Two into these three bits:
1. A game to get into games - Why It Takes Two makes the perfect starter pack for any newcomer to videogames.
2. The discordant storytelling - Questioning the narrative composition as well as ‘elephant trauma’.
3. It really does take two - Contemplating the decision to make it co-op exclusive.
Find us on twitter at:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
Making It Takes Two's Best Level - GMTK (video essay)
It Takes Two lovingly marries story and gameplay together - Jimmy Thang (Unreal Engine blog)
Josef Fares reveals why ‘It Takes Two’ is a “f**cked up” game - Just Lunning & Giovanni Colantonio (Inverse article)
The Importance of Local Multiplayer, Seeing Eye-to-Eye - Extra credits (video essay)
The Tragic Disappearance of Couch Co-op - Heather Hale, Game developer (article)
Five indispensable rules for designing local multiplayer games - MCV Develop (article)