Listen

Description

Tristan and Oliver get caught in a web of intrigue as they string together Insomniac Games’ PS5 launch title Marvel’s Spider-Man: Miles Morales into these three bits:

  1. Feeling Like Spiderman - all things web swinging and open world parkour traversal
  2. Brawling With Agility  - Looking at Spidey’s combat design and how the character creates a unique opportunity for brawling in large, open levels.
  3. Living Breathing NYC - How the wizards at Insomniac made the big apple feel alive, and what such a bustling city scape means for wayfinding.

Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

Marvel's Spider-Man Miles Morales: The Creative Journey - Brian Horton, GDC talk

Inside the inspiration that shaped Marvel’s Spider-Man: Miles Morales - Brian Crecente (Epic games store)

Marvel Spiderman’s Level Design - Ketul Majmudar, Medium article

Marvel's Spider-Man Design Analysis - Stanislav Costiuc, Game Developer article

Creating The World Of Marvel's Spider-Man: Miles Morales - video interview with Brian Horton, Game Informer

How Insomniac Refined Combat In Marvel's Spider-Man: Miles Morales - video interview with Cameron Christian, Game Informer
TRANSLATING SPIDER-MAN FANTASY INTO COMBAT MECHANICS - Jason de Heras, blog