Tristan and Oliver put on their comically oversized toques and tuck their legs in as they scramble for tips in Ghost Town Games’s Overcooked, finely chopping it into these three bits:
The Art of Readability - Exploring the game’s purposefully chunky art style and bold colours
Well-orchestrated Nonsense - Breaking down how the game naturally encourages cooperation through the evolving level design and mechanics
Three Star Mastery - Why Overcooked is one of the best references to date when it comes to star ratings
Let us know what you think:
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3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some References:
How Overcooked’s Kitchens Force You to Communicate - Game Maker’s Toolkit (video essay)
Overcooked: How Design Creates Teamwork - Abhishek Iyer, Medium (article)
Overcooked — The Other as Gameplay - Yvens Serpa, Medium (article)
Development by expo: How Ghost Town built Overcooked - Christopher Dring, GamesIndustry.biz (article)
A Simple, Yet Effective Game Design Method - Overcooked - Pixel Soup - The Indie Game Detective (video essay)
The UX of Overcooked: From umami to unexpected design principles - HeyMilou, Medium (essay)
How overcooked thrives on simplicity? The BENEFITS of shallow gameplay- Game Design with Michael (video essay)