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Description

Tristan and Oliver put on their comically oversized toques and tuck their legs in as they scramble for tips in Ghost Town Games’s Overcooked, finely chopping it into these three bits:

The Art of Readability - Exploring the game’s purposefully chunky art style and bold colours

Well-orchestrated Nonsense - Breaking down how the game naturally encourages cooperation through the evolving level design and mechanics

Three Star Mastery - Why Overcooked is one of the best references to date when it comes to star ratings

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3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some References:

How Overcooked’s Kitchens Force You to Communicate - Game Maker’s Toolkit (video essay)

Overcooked: How Design Creates Teamwork - Abhishek Iyer, Medium (article)

Overcooked — The Other as Gameplay - Yvens Serpa, Medium (article)

Development by expo: How Ghost Town built Overcooked -  Christopher Dring, GamesIndustry.biz (article)

A Simple, Yet Effective Game Design Method - Overcooked - Pixel Soup - The Indie Game Detective (video essay)

The UX of Overcooked: From umami to unexpected design principles - HeyMilou, Medium (essay)

How overcooked thrives on simplicity? The BENEFITS of shallow gameplay- Game Design with Michael (video essay)