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Description

Tristan and Oliver passionately channel Lucio’s ultimate as they break down Blizzard’s hero shooter phenomenon Overwatch 2 into these three bits:

  1. Teamwork By Design - Naturally enforcing team play through the classes system and other defining in-game features
  2. Asymmetric Level Design  - Lifting the curtain on the compelling attack/defend dynamics and how they are enabled through the level design
  3. Zero Downtime - Keeping the player engaged in an endless loop of play

Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

‘Overwatch 2’ review: a colourful shooter that just works - Jake Tucker, NME article

BEHIND THE SCENES OF OVERWATCH 2’S DEVELOPMENT - Blizzard Entertainment

OVERWATCH REVIEW: A MASTERPIECE IN UX DESIGN - Kyle Hamel, Akendi article

Overwatch and Asymmetric Level Design - What Makes the Maps Fun? - Extra Credits, video essay

Blizzard's Aaron Keller Breaks Down Overwatch Map Design - Ars Technica, video interview

Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles - Extra Credits, video essay


Asymmetrical Game Design: How to find the balance - Josh Bycer, article