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Description

Tristan and Oliver meet up with Professor Oak and face the ultimate discussion, as they lay out the classic generations of Game Freak’s global sensation Pokémon into these three elements:

  1. Gotta Gacha 'Em All - Catching, collecting, and pioneering the gacha games we know today.

  2. Becoming a Pokemon Master - The micro decisions that offer a personalised journey despite minimal customisation and linear storytelling.

  3. Rock, Paper, Scissors - The iconic elemental combat system and turn based combat at its most accessible.

Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

Design Doc - How To Make Great Game Rivals - Pokemon and Devil May Cry (video essay)

Extra credits - Mechanics Shaping Story - Re-examining the Core Gameplay Loop (video essay)

An Exclusive Look At Pokémon’s Early Design Documents - Game Informer (video essay)

5 Game Design Decisions That Made the Original Pokémon Games Classics - Jack Fennimore, UWM Post (article)
Analysis of the first-generation Pokémon game development process - Went, Daily Longform (article)