Tristan and Oliver meet up with Professor Oak and face the ultimate discussion, as they lay out the classic generations of Game Freak’s global sensation Pokémon into these three elements:
Gotta Gacha 'Em All - Catching, collecting, and pioneering the gacha games we know today.
Becoming a Pokemon Master - The micro decisions that offer a personalised journey despite minimal customisation and linear storytelling.
Rock, Paper, Scissors - The iconic elemental combat system and turn based combat at its most accessible.
Find us on Twitter:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
Design Doc - How To Make Great Game Rivals - Pokemon and Devil May Cry (video essay)
Extra credits - Mechanics Shaping Story - Re-examining the Core Gameplay Loop (video essay)
An Exclusive Look At Pokémon’s Early Design Documents - Game Informer (video essay)
5 Game Design Decisions That Made the Original Pokémon Games Classics - Jack Fennimore, UWM Post (article)
Analysis of the first-generation Pokémon game development process - Went, Daily Longform (article)