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Description

Tristan and Oliver seek to play their cards right or face permadeath as they break down MegaCrit’s seminal roguelike deckbuilder Slay the Spire into these three bits:

1. Risk VS Reward - How the game masterfully goes about presenting truly meaningful choices to players.

2. Class Variety - The curation of playable characters and how they make a punishing, almost traditional, roguelike exciting to replay.

3. Enemy Intentions - designing around RNG and leaning into player strategy through the power of UI and enemy designs.

Find us on Twitter:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Some references:

On slay the spire, progression, and making games more loser-friendly - Cheryl-jean Leo (article, blog)

Slay the Spire: Metrics Driven Design and Balance - Anthony Giovanett (video, GDC talk)

How Slay the Spire Keeps You Guessing (Game Design) - Patch Quest (video)

25: Slay the Spire with Anthony Giovannetti - Eggplant: The secret lives of games (podcast episode)

Game Design Tips from Slay the Spire - AC Atienza (article, Cloudfall Studios blog)

How Slay the Spire Defined a New Genre - Josh Bycer (article, Superjump)

Why Classes Are D&D's Best Idea - Adam Millard: The architect of games (video)