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Description

Tristan and Oliver strap on their Flash Liquidizer Ultra Dousing Device and bask in the rays of Nintendo’s Super Mario Sunshine, refracting it into these three bits:

Swimming in Secrets - How the game drives innate player curiosity through its Shine, level, and Coin placement;

FLUDD - Breaking down the splashy mechanics provided by Mario’s unique AI sidekick;

Stages of Insanity - Diving into the platforming stages and how their punishing nature contrasts with the rest of the game.

Let us know what you think:

Leave us a review!

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some references:

Concept to Console: ‘Super Mario Sunshine’ - Reece Goodall (blog)

Super Mario Sunshine: The Mario That Should Have Been More - themancalledscott, WizardDojo (blog)

The Complex Beauty of Super Mario Sunshine - Skyehoppers (video essay)

Breaking Down Bianco Hills | A Super Mario Sunshine Deep Dive - 2CPhoenix (video essay)

Game Design | Super Mario Sunshine VS Super Mario Galaxy | How Controls Define a Game- Aggressively Medium (video essay)