Tristan and Oliver strap on their Flash Liquidizer Ultra Dousing Device and bask in the rays of Nintendo’s Super Mario Sunshine, refracting it into these three bits:
Swimming in Secrets - How the game drives innate player curiosity through its Shine, level, and Coin placement;
FLUDD - Breaking down the splashy mechanics provided by Mario’s unique AI sidekick;
Stages of Insanity - Diving into the platforming stages and how their punishing nature contrasts with the rest of the game.
Let us know what you think:
Leave us a review!
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
Concept to Console: ‘Super Mario Sunshine’ - Reece Goodall (blog)
Super Mario Sunshine: The Mario That Should Have Been More - themancalledscott, WizardDojo (blog)
The Complex Beauty of Super Mario Sunshine - Skyehoppers (video essay)
Breaking Down Bianco Hills | A Super Mario Sunshine Deep Dive - 2CPhoenix (video essay)
Game Design | Super Mario Sunshine VS Super Mario Galaxy | How Controls Define a Game- Aggressively Medium (video essay)