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Description

Tristan and Oliver slick back their hair and put on their hat made of loose Jenga pieces, as they lock in to beat the following three bits out of Bandai Namco’s seventh (main) instalment of the iconic fighting game Tekken:

Judging By Looks - Discussing the diverse character roster compared to other fighting games and how the game builds character depth with mystery.

A Fighting Chance- Rage arts, power crushing, and other ways Tekken 7 is designed to be beginner-friendly.

Adopt & Adapt - Depth & discovery through play, and how the game encourages experimentation in playstyle.

Find us on socials:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

Some references:

Perfecting Tekken 7 - Designing the Definitive Version - IGN (video)

Tekken 7 - PS4/XB1/PC - Character Development (Q&A Dev Interviews) - Bandai Namco

How Tekken 7's Arcade Roots Are Shaping Its Console Form - Edmond Tran, Gamespot

https://www.gamedeveloper.com/design/between-a-rock-and-a-harada-place-the-massive-i-tekken-i-interview - Brandon Sheffield, Game Developer (article)

The Making Of... Tekken - Edge staff, Edge (article)

The Pure Game Design of Fighting Games- The Game Overanalyser (video)