Tristan and Oliver voyage beyond life and death as they pick up the blade and slice Leonard Menchiari & Flying Wild Hog’s Trek To Yomi into these three bits:
1. Situational Awareness - distinguishing action from exploration and the side-scrolling combat design
2. Player As Spectator - framing the player as a bystander and other influences from the silver screen
3. The Ultimate Dilemma - projecting the hero’s burden of societal expectations onto the player through clever narrative design
Find us on Twitter:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some References:
Trek to Yomi review — Beautiful art direction and tense combat combine to create an enthralling ode to Japanese cinema - Richard Allen, Gaming Trend (article)
Walk, Don’t Run Through Trek to Yomi - Damien Lawardorn, Escapist (article)
How Akira Kurosawa inspired the vision of developers Leonard Menchiari and Flying Wild Hog.- Leonard Menchiari (Playstation blog)
Trek to Yomi - Original pitch concept (2019) - Leonard Menchiari (video footage)