Tristan and Oliver put on their warmest parkas and their creepiest clown mask as they head up to the snowy Washington Lodge, ready to slice Supermassive Games’ blockbuster, choice-driven, survival horror Until Dawn up into these three bits:
Find us on socials:
3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Some references:
Creating the atmosphere of Until Dawn - Staff, MCV
Until Dawn - Observations on Interactive Drama Design ➣ RagnarRox - RagnarRox, video essay
Until Dawn: Anticipation as Horror - Shelby Carleton, Game Developer article
‘Until Dawn’: An Interactive Horror Story - Joelle Jacoski, Medium article
Supermassive Games' top three rules for narrative-driven horror - Danielle Partis, Games Industry.biz (article)
Experimental Games: Critique, Play, and Design in the Age of Gamification - Patrick Jagoda (book)