Adam and guest Amena dive into Laws of Ascension Companion, the last Mage live action role-playing game (LARP) book. From Technocracy quirks to oddball factions, wild rotes, and Umbra adventures, they cover what works, what’s weird, and what’s worth borrowing for your Chronicle. Plus, Amena shares how she built a thriving local LARP scene from scratch.
Download the transcript for today’s show here.
Show Notes
- Overview of Laws of Ascension Companion — content, factions, rules, rotes.
- Technocracy chapter breakdown and faction quirks
- New groups like Wu-Nung; merits, flaws and LARP-usable skills
- Standout rotes and optional rules for PvP, paradox, crossover play
- Locations on Earth and in the Umbra for LARP use
- Amina’s journey from online LARP to running live Sabbat and Mage games
- Tips for starting and sustaining a LARP community
- One Word by Night
- Amena’s game