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Description

In this episode, Patrick, Liam, and Pheely discuss how physics operates in popular culture. Before that, we discuss the ground-breaking images that have been produced by the James Webb Space Telescope. This telescope had been in development for 30 years before its launch, and the results are stunning. In our main topic, we discuss the physics of visual and computer-generated effects in movies and video games, and how they make water and reflections look realistic. There definitely has been an advancement in visuals of video games which is in part a result of the increase in computational power. We also discuss the advancements of physics simulations in movies along with some discussion on the feasibility of light sabres. Patrick ends the episode with a history of space observation, giving background to the James Webb Space Telescope.