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Description

I respond to a thought-provoking question from Jason over at the Nerds RPG Variety Cast: Should GMs pre-plan specific adventure site bonuses, or leave them open to improvisation? I share why I opt for a flexible, on-the-fly approach to site design and gameplay in D&D and other RPGs.

Topics include:

* The pitfalls of pre-planning bonuses and tactical combat.
* How abstract combat and player creativity enrich the game.
* Using luck rolls to resolve player actions dynamically.
* Encouraging collaborative storytelling for a more immersive experience.

Check out the Nerds RPG Variety Cast episode that inspired this discussion here: https://creators.spotify.com/pod/show/jason376/episodes/S2B13-Approaching-TTRPG-Adventure-Site-Design-e2rfpeu

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