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Description

In the first of a multi-part series, I go through my process for making a sandbox campaign, this one based on longhouses.

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More information is at dekahedron.com

0:00 Introduction: Starting a Sandbox Campaign Series

0:37 What is a Sandbox Campaign? (A Quick Definition)

1:10 The First Two Steps: A Hook and An Anchor

2:47 Brainstorming the Hook: Inspiration from Iceland and Longhouses

3:57 Historical Context: Communal Living and Longhouses

5:31 Fantasizing the Longhouse: Clan Structure and Elders

7:08 The Village Power Structure: House Elders and the Jarl

8:21 Creating Conflict: The Village Between Two Kingdoms

9:45 Naming the Anchor Village: Introducing Elmsfjord

10:24 Conclusion and Next Steps