Time for another Summer Single! The conversation revolves around the controversial topics of in-app purchases, DLC, and monetization in games. We will explore the concept of pay-to-win and pay-to-get in mobile games and the frustration it can cause. We also discuss the success of Fortnite's cosmetic-only monetization model. The conversation then shifts to DLC, and we mention specific examples of DLC in games like Dragon Ball Xenoverse 2, Kingdom Hearts 3, and Marvel's Midnight Suns. And of course we have to also touch on the controversy surrounding day one DLC and the practice of withholding content for the purpose of creating DLC. Tune in and let us know how you feel about DLC.
Keywords
in-app purchases, DLC, monetization, free-to-play games, pay-to-win, pay-to-get, mobile games, Fortnite, cosmetic-only, additional content, pricing, DLC, Downloadable Content, video games, price, length, value, controversy, day one DLC, withholding content
Chapters
00:00 Exploring the Controversy: In-App Purchases and DLC
07:03 Battle Passes and Cosmetics: Player Satisfaction and Enjoyment
10:32 DLC Pricing and Availability: Player Decisions and Satisfaction
30:46 Navigating the World of DLC: Pros and Cons
40:56 The Impact of DLC on the Gaming Industry