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Description

AJ, Mike, and Chris Minotti invite you back to 1993 and the release of the number 3 selling game for Sega's Genesis video game console, Aladdin. We dive into the game's development, including its unique Digicell transfer technology that allowed actual Disney animators to contribute to the game's graphics. We also compare it to the many, many other Aladdin games released across a variety of systems in the mid 90s, and touch upon the influence of Aladdin on the silver screen and in the theme parks. Because if your movie has a parade scene, it will surely get an actual parade in Walt Disney World!

Virgin Mega Store used to be in Downtown Disney West Side - https://www.yesterland.com/megastore.html

Aladdin for Genesis Speed Run Record of 11 minutes 37 seconds by Tenebrae - https://www.youtube.com/watch?v=sPPJwArhNzg&feature=youtu.be

Aladdin for Super Nintendo gameplay - https://www.youtube.com/watch?v=UCVT_xgvZNw

Aladdin for NES gameplay - https://www.youtube.com/watch?v=J4sEr9oFuoc

Aladdin for Game Gear gameplay - https://www.youtube.com/watch?v=xH1gHd_Nniw

Aladdin for Amigo gameplay - https://www.youtube.com/watch?v=WoUkvlPsUcM

Aladdin for Gameboy gameplay - https://www.youtube.com/watch?v=LRa9v45S3ck

Aladdin for Gameboy Color gameplay - https://www.youtube.com/watch?v=snhYlUPSEco

Polygon interview with Shinji Mikam, game director of Aladdin for SNES - https://www.polygon.com/2014/2/20/5431778/aladdin-genesis-vs-super-nintendo-shinji-mikami-dave-perry

Aladdin’s Royal Caravan parade in MGM Studios in 1992 - https://www.youtube.com/watch?v=ZnEPpniZJ6w

DisneyVision - Imagineering VR Lab - https://www.youtube.com/watch?v=K_fShLIasAw

Want to reach out? Email us at 90sDisneyPodcast@gmail.com!