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Everyone loves classes and skill trees right? I mean, they’ve been around forever, arguably longer than video games themselves. Sooo where exactly did they come from? Why have they stuck around so long, and why are they as ubiquitous as they are? Come to think of it, what makes a good class and skill system anyway; are all the best some flavor of attacker/tank/healer or are they more diversified like in Dungeons and Dragons? How much is too much freedom when creating a character and customizing their traits? So many questions and so little time, but nevertheless, William and Alex tackle as much as they can on this week’s episode of Game Over, Tarman!

You can follow Alex here →

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You can follow William here →

YouTube: https://www.youtube.com/channel/UChvdrdsbbdNZ4YKqK3i9ygA

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Credit for the opening theme “And The Journey Begins!” goes to Marllon Silva a.k.a xDeviruchi, thank you very much.