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Description

In this week’s episode 🎧, we talk with Nathaniel Marshall 🌟, a.k.a SpaceCastle 🏰, a video game music composer 🎵, and ask him everything from AI 🤖 to the challenges of composing music 🎼 to his work on the recent SEGA Genesis game 🕹️, IRENA: Genesis Metal Fury ⚡.

Your Hosts and Guest, and Their Games

Chapters

00:00 Episode Intro

01:01 Nathaniel Introduces Himself

05:47 Composing for the SEGA Genesis

08:47 Interpreting Game Developer Intention Into Music

11:48 How Much Inspiration Should You Take From Other Sources?

19:10 Music for Cutscenes and Trailers

23:17 Nathaniel’s Aspirations

25:31 Do You Need a Budget To Hire a Composer?

29:16 Are Some Music Genres More Expensive?

31:06 When Inspiration Strikes

36:20 At What Stage Does Music Come In?

38:44 Sound Effects

40:25 Music Software and AI Music

01:00:21 Episode Outro and Where To Find Nathaniel

Get all the links and the transcript for this episode right here: https://medium.com/@ottowretling/house-of-games-54-nathaniel-marshall-spacecastle-41c5638e40a3