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This week we talk about how games, no matter the size and scale of development, don’t really exist until a month before they come out. How do you feel confident you can meet your stated goals enough to release an announcement, but then not take it all the way? Are announcements just for the audience or are they proof of work for investors? 

http://www.actionbutton.net/?p=3006 

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Glass House Games records in the heart of Brick Lane, London. 

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