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Description

* Paths in Depth: The Outcast

* Development background for the path.

* Originally the “Outcast Warrior” racial Discipline for trolls.

* Very tied into highland troll concepts of honor as presented in the original Denizens of Earthdawn.

* Path leans into the idea of an individual sacrificing something in the name of honor and gaining magical power in return.

* Unlike other paths, no greater organization or structure. Intensely personal.

* Review of three aspects of troll honor.

* Comparison to Asimov’s Laws of Robotics.

* Ka’tosh – a category of honor Outcasts hold that is considered higher than the other aspects.

* Starting as an Outcast versus having it develop during a campaign.

* Doesn’t necessarily warp the narrative the way some paths do.

* Very heavy on the story and role-play.

* Discussion of the essay and opposing points of view.

* Pop culture references.

* Josh disputes Dan’s focus on redemption rather than sacrifice.

* Becoming an Outcast.

* Discipline affinities.

* Passions and Questors.

* Possibility of becoming eligible for the Path before Circle 5.

* Ordeals and Advancement.

* Outcast Half-Magic.

* Path bonuses.

* Path talents; new talent: Rite of Khopesh.

* Honor points.

* Outcast Path Knacks.


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