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Description

* Email from Brendan: Do pattern items lose their link to the associated True Pattern if they spend too long away from it?

* Email from Andy: Bonuses for working together or helping another character?

* Email from Alan: Horror Stalkers and loyalty to a Group True Pattern? Marked characters in a Group True Pattern?

* Discussion includes some spoilers for the Blades adventure collection.

* Email from Jesse: What was T'skrang hibernation like during the Scourge?

* Discussion of the Scourge as a cultural freeze.

* Email from Fraser Cain: Blast from the past from an old Earthdawn writer.

* Cult of the Great Dragon

* Great antagonists for high Circle campaigns involving Horrors and/or dragons.

* Discussion of the metaplot connections referred to in the essay from Secret Societies.

* Multiple groups/cells that don't coordinate with each other.

* Thoughts on modeling members of the cult in mechanics.

* Typical organization of a cult cell.

* Goals and objectives can vary from group to group.

* Might support Verjigorm's goal of corrupting dragons.

* Might worship power and be seeking it for themselves.

* Might generally loathe dragons for some reason.

* Few cells actually directly interact with Verjigorm, more rumor than fact.

* Incorporating the Cult of the Great Hunter in adventures and campaigns.

* Straightforward, but flexible in ways they can be used.


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