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Description

* Our series on Horrors continues!

* “Lesser” and “Greater” versions of iconic Horror types.

* Different versions provide greater challenges, but also examples of how you might tweak the opposition.

* Bloatform: Category of tentacled, bulbous mass of deformed flesh.

* Love to torment their victims to madness, revel in pain, terror, and murder.

* Prefer to keep a community in their thrall, often with cults to spread their reign of terror.

* Corrupt Compromise power: Offer power in exchange for the victim doing a task, resulting in corruption points.

* Crystal Entity: Astral Horror that possesses a physical object, changing it to crystal.

* Unable to move but can telepathically communicate with those nearby to cause paranoia and doubt.

* Attacks with spells and spell-like abilities.

* Can be tough to locate if its minions protect or hide it.

* More subtle, often pretends to be a friendly spirit or avatar of a Passion to gain trust before turning their victims.

* Gharmek: Worm-like, death-and-decay obsessed undead spawners.

* Introduced in the Parlainth set, connected in some way to Twiceborn’s Kingdom.

* Not physically impressive, mildly cowardly, hide behind masses of undead servitors.

* Most likely source of “zombie horde” situations.

* Slipshade: Humanoid shadow-Horrors that can shift into two-dimensional form.

* Collect beautiful works of art; whether as bait for victims or appreciation is not clear.

* Fast, deadly ambush predators that feed on the fear and pain of their victims.

* Haunted house slasher-film monster, very difficult to keep them out of places.

* Wingflayer: Mass of small metallic shards that act in a swarm, shredding their targets.

* Level of sapience is unclear, no sense of guiding intelligence.

* Very fast, high-damage, ruin armor or other materials.

* Unsettling audio experience: rattling, buzzing, clattering sound as they move.

* Wormskull: Iconic. Humanoid figure with heads and limbs made of a writhing mass of worms.

* Despite their appearance, are suaver and more personable than bloatforms.

* Skin Shift: High damage power that separates skin from muscle beneath.

* Great as a mastermind or campaign-level antagonist, cruel but patient.

* Reminiscent of the cenobites from Hellraiser.

* Discussion of how to GM for Horrors and keeping it scary but fair.

* Resources for developing and structuring adventures featuring Horrors.

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