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* Our Named Horrors series continues!

* Revealing how Dan chose the order we’re going through these.

* We return to the wonderful and unique aspects of the Horrors sourcebook.

* Nemesis: Master of metamorphosis and deception.

* Always appears a beautiful, attractive human with bright eyes.

* No record of its natural form; like Deceivers in its mutability.

* Astral form has dozens if not hundreds of dark tendrils
extending out into astral space.

* Bestows knowledge and magic items to adepts to slay other
Horrors.

* Slaver in league with Thera after the Scourge, has multiple strongholds
across Barsaive.

* The rich and powerful who attend its events to wallow in
debauchery.

* Highly charming like Ysrthgrathe but lacks the toxic jealousy.

* Its gifts to adepts is how it marks and corrupts them.

* Ironic fates; the gifts given to save others seal the heroes’
doom.

* Classic “deal with the devil” style of story.

* Unique powers: Horror Lore, Transport

* Powerful magician, multiple spell actions in ED1, Wizard
spells.

* Perhaps the physically weakest Named Horror, but its network
and powers make it difficult to pin down.

* Story hooks or roles for Nemesis in campaigns.

* Chantrel’s Horror: One of three Named Horrors from the original
Earthdawn core book.

* Only seen astrally; Bloody, demonic humanoid suspended in a
metal frame covered in small saw blades.

* Attacks the family and close friends of its chosen victim.

* Known as Chantrel’s Horror because of its connection to the
Troubadour Chantrel; real name not known.

* Clive Barker homage.

* Has the ability to bring its chosen victim back to life; even
death is not enough to be free of its torment.

* May go dormant for years to let the victim think they might be
free, then will return to inflict its torments again.

* Unique powers: Astral Slice, Blood Memory

* It can mark those closest to its chosen victim regardless of
distance, based on how closely they are related.

* Like Ysrthgrathe, loves extended torment, but feels coldly
alien as opposed to Y’s strongly “human” personality.

* Chantrel’s Horror in adventures in campaigns.

 

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