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Description

* Even more Named Horrors!

* Buualgathor – The Horror Hunter

* From the Parlainth campaign set.

* Uses marked and corrupted Namegivers to track down its prey.

* Bloatforms and Depairthoughts are preferred targets.

* Little known about the Horror outside Parlainth.

* Its essence permeates the landscape; those who spend time
there “remember” tales they have heard about it.

* Seven bladelike arms, wavy appendage that resembles a flowing
cloak.

* Marked individuals suffer damage when Buualgathor uses the
link to find the marking Horror.

* Three options about the current status of the Horror in
Parlainth.

* Impressive physical stats, multiple common Horror powers like
Damage Shift and Terror.

* Referenced in the Legends of Barsaive adventure series.

* Druistadt

* It’s true Name is only known by its victims, “Druistadt” is a
t’skrang word describing the entity.

* Mainly haunts the Serpent River basin, devours the hearts of
its victims.

* Likes targeting groups, especially t’skrang riverboat crews
and village covenants.

* Marks victims by making them speak its true Name three times.

* Sidebar about folkloric, pop culture, and RPG history of names
and supernatural entities.

* Once marked, victims face terrifying dreams, and the Horror
reveals itself.

* Serial killers, preferred victim type, and Horror inspiration
from pop culture and crime fiction.

* Any member in the group speaking the Name three times can mark
the whole group.

* Can track marked victims flawlessly; “it can hear your heart
beating from miles away.”

* Powers: Terror, Illusion spells, Karma Tap, Damage Shift

* Unique power: Dream Shape

* Physically tough but will retreat if overwhelmed.

* Not as flashy or dramatic; seems understated compared to other
Horrors in the book.

* Importance of establishing rules for how an individual Horror
might work; “playing fair” by those rules.

* Praise for the GM advice in Monster of the Week for setting up
stories or adventures and creating monstrous opposition.

 

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