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Description

* Email from Ste: What else might have been lost because of the Scourge?

* A brief word about canon “Inspiration, not dictation.”

* Differences in the racial population distribution of Barsaive before the Scourge?

* What culture lost the most and has the most to regain?

* Steel Thought use against blindside or surprise attacks?

* Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something?

* Email from Ted: Does the Disarm Trap talent work against magical traps?

* Places Primer: The Kingdom of Throal

* The massive, mile-across Gates

* The Grand Bazaar: Barsaive’s mega-mall.

* Halls of Throal: Moria, not a mine

* Twisting, difficult to navigate, cross-passages between major halls.

* Three different neighborhoods: Dahnat, Wedshel, Estates.

* Inner Chambers: Heart of the Kingdom

* Inner Cities: Conflict between the old and new.

* Crysttal Greenhouses and Mines

* Bright colors, decoration to liven up plain stone.

* One word: Pungent!

* Trade guilds. Mucker’s Guild.

* Coinage

* Almost any game in Barsaive will involve Throal in some capacity.

* For more detail, check out the phenomenal Throal sourcebook!

* Coming soon: Patterns — send your questions!

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