Listen

Description

* Email from David: Love for the show and for Earthdawn

* Reminder from Josh about the Earthdawn West Marches community.

* Email from Bryan: Stories about player character death.

* Josh shares a party wipe story from an old D&D game.

* Exploring and surviving underground environments.

* Careless folk get themselves killed in the depths.

* Four things to worry about when caving.

* Bad air: Stale air or other things that affect breathing.

* Try to use magical light sources – torches or lanterns can use
up oxygen.

* Toxic or poisonous gases.

* Underground fires can burn for a long time.

* Many visual references for underground environments.

* Cave-ins and collapses.

* Elemental spirits as a useful resource when caving.

* Other useful character skills and abilities that may help.

* Underground water: streams, rivers, and lakes.

* Flooding hazards.

* Additional resource: Dungeoneer’s Survival Guide from
AD&D.

* Fire threats: Magma and hot springs.

* Sample underground hazard traps in the Earthdawn Survival
Guide book.

* Additional concerns with underground fires.

* Dangerous creatures.

* Often hunt by scent or sound, and sound can carry long
distances underground.

* Horrors and constructs.

* Classic Earthdawn adventures with strong underground themes.

 

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW