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Description

* Iopos: Lair of Deceit Kickstarter is live!

* Email from Brandon (and his character): More scenarios?

* Legends of Barsaive production schedule

* PDFs and e-products?

* The first adventure.

* How long should a first adventure be?

* Newer players might need a strong goal or focus to avoid floundering.

* Highlight or incorporate Earthdawn’s different and distinctive aspects.

* Places to get inspiration for low prep adventure seeds.

* How long should a campaign be? As long as it needs to.

* The advantages of long-term play in Earthdawn.

* Humans!

* Earthdawn is one of the earliest games that gave something to humans - Versatility.

* Versatility can pose balance problems in dedicated hands.

* Humans don’t have a dominant culture like dwarfs or t’skrang.

* Discussion of various human sub-groups.

* Good examples of how to make humans distinct and interesting.

* Flexible and adaptable.

* A mechanical drawback of Versatility

* The Journeyman adept and Morphism

* Average attributes, slight karma advantage

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Dan on Twitter: @boice_voice

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

Earthdawn West Marches: https://discord.gg/hhHDtXW