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Description

* Episode Twenty-One!

* The Warrior Discipline

* Soldier, mercenary, “the fighting’ guy”

* Important Attributes Dexterity Strength and Toughness

* Can fight unarmed but not their strongest role

* Karma Ritual

* Elements of wuxia, martial artist flavor

* Remember the mystical and philosophical resonance required to be an adept

* Winning the battle doesn’t always mean killing the enemy

* Half-magic

* High Durability means lots of health

* Novice Discipline Talents

* Tiger Spring on its own does not allow Karma on Initiative

* Waterfall Slam increases ability to knock down an opponent

* Novice Talent Options

* Opportunity to define your character’s fighting style

* Shield Bash is a damage test

* Missile Weapons and Unarmed Combat as options

* Journeyman ability Battle Rites

* Journeyman Discipline Talents

* Journeyman Talent Options

* Make your Warrior stand out by taking options in line with their personality and style

* Warriors can offer tactical choices that can offer a surprising complexity

* The flash of a Warrior is not performative

* Lots of room to define style and character

* Watch out for strain and manage your resources

* Pop Culture: Gladiator, Conan, Xena, Thirteenth Warrior, Vikings

* There’s almost always room for a Warrior

* Don’t forget the Iopos: Lair of Deceit Kickstarter!

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Dan on Twitter: @boice_voice

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