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Description

* How are you doing?

* Troubadours

* Dan raves about A Knight’s Tale

* Shakespeare

* Entertainers, storytellers, actors and songsmiths.

* Oral historians and scholars.

* THE social Discipline.

* Bards versus Troubadours.

* Strongly tied into Earthdawn’s theme of legend and history.

* Charisma is highest priority.

* Karma Ritual as a ritual performance.

* Artisan skill as background or interest outside performance.

* Anne McCaffrey’s Harper Hall of Pern

* Novice Discipline Talents

* Free talent: Entertainer

* Interaction Tests and their utility in the game

* Variety of social talents.

* Item History

* Novice Talent Options

* A couple of combat tricks but Troubadours are not fighters.

* Impressive Display

* Throwing vs Missile Weapons

* Journeyman Abilities: Karma after a social test failure.

* Contribute Karma to another character’s test

* Journeyman Discipline Talents

* More social support and manipulation

* Journeyman Talent Options

* The complexity of Blade Juggle

* The Troubadour options add a little bit of illusion.

* Reminder: Troubadours are not fighters.

* GM Tip: Make sure you give your Troubadour PCs have their moments to shine.

* (Episode 15 has the discussion of social mechanics.)

* Troubadours have a significant role in the setting.

* Maybe base your character’s performance style on an existing musical style.

* Filk

* This week’s unsurprising fact: Josh loves Troubadours.

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Dan on Twitter: @boice_voice

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