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Description

* Elementalist

* The Five Elements: Air, Earth, Fire, Water, Wood.

* Important Attributes: Perception and Willpower.

* Karma Ritual.

* Elementalist as a guardian of the natural balance.

* Elemental specialists and the Litany of the Elements

* Artisan Skills

* Half-Magic

* Durability

* Free Matrices

* Novice Discipline Talents

* The seemingly odd choice of Wood Skin

* Tougher than other magicians, but still not “front line”

* Frequently seen as “combat caster”

* The double-edged sword of Fire Heal

* Relationship with elemental spirits.

* Novice talent options

* “Skinning” talents as a way of expressing character’s magic

* Journeyman-tier abilities and upgrades.

* Journeyman Discipline Talents

* Journeyman Talent Options

* Flavor paths of wilderness caster, scholar, or combat support.

* Pop culture reference - Avatar: The Last Airbender

* Elementalist is easiest conceptual grasp for new players.

* Stereotypical “blasts” spells are Elementalist

* Works nicely with enchanting.

* Synergies with Weaponsmith, questor of Jaspree or Garlen

* Grove Renewal was the spell Josh couldn’t think of.

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Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Dan on Twitter: @boice_voice

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