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Description

* Don’t forget the Kickstarter for Empty Thrones!

* Disregard what Josh said — Uhl *will* be on the poster.

* Illusionists!

* Magician Discipline, masters of illusion, deception, and mental magic.

* Common perception as pranksters or practical jokers.

* Illusion mechanics can be difficult to wrap your head around.

* Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/

* Important Attributes: Charisma, Perception, Willpower

* Karma Ritual leans into the “stage magician”

* Brief aside about real-world stage magicians.

* Artisan skills.

* Knotted handkerchiefs as Illusionist grimoire.

* Half-Magic

* Durability 3

* Novice Tier Talents

* An example of Sensing Difficulty and use of False Sight.

* Illusionists have more of a Social direction or sub-theme than other magicians.

* Some overlap with Thief and Troubadour.

* Options can be chosen to potentially “present” as another magician Discipline.

* Illusionist can fill the role of a “face man” with their social capability.

* A brief word about the Illusionist artwork.

* Journeyman Tier Talents.

* Glamour Discipline ability.

* Power Mask discussion.

* Best Multi-Discipline options.

* Illusionists suited to more creative, clever, thinking-outside-the-box play.

* Good investigators, contrast to Archers.

* Illusionist and Archer “buddy cop” concept.

* Potential group roles for the Illusionist

* Storytime: Rensil and the illusory breakfast.

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Dan on Twitter: @boice_voice

Get product information, developer blogs, and more at www.fasagames.com

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FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

Earthdawn West Marches: https://discord.gg/hhHDtXW