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Description

* The Scout Discipline

* The Spy and the Wolf by Dakota Wind

* The Scout is the vanguard, the tracker, the ranger.

* Original Adept’s Way essay talks about the Scout’s oneness with their environment.

* Not limited to the wilderness, the Scout can be equally at home in towns and cities.

* Important Attributes: Dexterity and Perception.

* Karma Ritual Discussion

* Artisan Skill Suggestions

* Hobo codes and trail markers

* Half-Magic Abilities

* Pop Culture References: Aragorn/Strider, Katniss Everdeen

* Free Talent: Navigation

* Specialist Durability

* Can fight but not generally a high damage combatant.

* Novice Tier Discipline abilities and talents.

* Pop culture reference: Aloy from Horizon Zero Dawn

* Novice Tier Talent Options.

* Character style developed through options.

* Combat development: Melee vs Missile.

* Journeyman Tier Discipline abilities and talents.

* Continuing the themes of perception and survival.

* Journeyman Tier Talent Options.

* Some thematic overlap with Beastmaster and Thief.

* Lesser overlap with Archer and Swordmaster.

* Pop culture reference: Recon platoon from Heartbreak Ridge.

* Western movies and television.

* Scout can be a Jack-of-all-Trades to fill in the gaps of an adventuring group.

* Earthdawn’s version of the “Ranger” archetype.

* Weak against social obstacles.

* Great support Discipline

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