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Description

* Travar: The Merchant City

* Gushing about the map

* Travar is an old city

* The Road Wardens and their role

* The Travar citadel and the Scourge

* The Water Rebellion and how its significance

* A brief sidebar on world building and themes

* Animals and the Hounds of Travar

* Air Sailors and airships

* The experience of entering Travar

* The number and significance of the number five

* The districts: Old Town, Industrial Divide, Commercial Divide, Riverside, Great Divide, South Valley Divide

* A lot of politics, factions, personalities, and relationships

* The Magistrates, the Founding, and the Arena

* The advantage of a large pool of resident adepts

* Outside Travar: The Badlands

* Tensions with House K’tenshin

* Other stuff to do in and around Travar

* Great addition to the setting, strong hub location to base a game from.

Email: edsgpodcast@gmail.com

Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

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