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Description

* Talent Knacks

* Special use cases or enhanced uses for magical talents.

* May substitute a new effect.

* Special maneuvers for using a knack.

* Access to skills or other abilities related to the talent.

* Some knacks can be purchased and advanced as a skill.

* Can spend Karma on talent knacks, it is still a talent test.

* Knacks cannot be learned for talents known under Versatility.

* Must have the associated talent at a certain rank in order to learn.

* Cost Legend Points equal to the Novice-tier cost of the minimum Rank the knack is available at.

* Some knacks have additional restrictions the character must meet, but only one if there are multiple restrictions.

* Most commonly learned from a trainer while advancing Circle.

* Possible to develop knacks without a trainer, but no hard rules.

* Can only use one knack per use of a talent unless otherwise noted.

* Game stats for knack take precedence over normal talent characteristics.

* Enchanting knacks allow adepts to create magical items.

* Discussion of some low rank knacks.

* Poisons, Diseases, Traps, and Curses

* Step, Duration, Onset, and Interval.

* Damage, debilitating and paralytic effects.

* Resisting poison and disease.

* Traps have Detection DN, Initiative, Disarm DN, Trigger, and Effect

* Curses impose a penalty of some sort to tests.

* Come in minor, major, and Horror flavors.

* Empty Thrones PDF is available!

* Upcoming special episode with Kyle about the new book!

* Legends of Barsaive Volume 1

* Champions Challenge Volume 1

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