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Description

* Mystic Paths: The Woodsman

* The development history from first to fourth edition.

* Originally the elven racial Discipline.

* Originally fit the “ranger” archetype, like the elves of Lothlorian.

* Lacked anything unique or particularly “elfy”.

* Shift to the flexibility of the talent option design style.

* Developed in line with Elven Nations from fourth edition, very heavily elf-oriented, but not exclusively so.

* Designed as a “cultural” path with a strong elven influence to examine the conflict between the elven nations.

* Philosophy like the Scout but focuses on forests to the exclusion of other biomes.

* Lots of elf culture wrapped up in the background and origins of the path background.

* In one sense, a story involving a Woodsman revolves around the question of what it means to be an elf.

* Becoming a Woodsman.

* Woodsman Karma Ritual modifications.

* Woodsman Half Magic

* Path Rank progression and bonuses.

* Woodsman talent options.

* Unique talents: Guardian’s Service, Wood Speak, Wood Walk, Forest Sense

* Woodsman talent knacks.

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