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Description

* Paths in depth: Purifier

* Dan calls out his favorite quote from the essay.

* Development history of the Purifier.

* Current version is no longer exclusive to obsidimen, but still owes a lot of its lore and concept to those Namegivers.

* Original version concepts were split into two paths (Brother of Stone, Purifier) and one Discipline (Gauntlet).

* Focus on the natural balance of the natural world.

* Strong concept on appropriate stewardship and care of the land.

* Space within the concept for different approaches and extremes.

* Does not have as much narrative gravity in terms of shaping a campaign’s direction.

* Purifiers and the Blood Wood.

* Secondary goal of educating people in proper care of the land.

* Kaliff sites; places reclaimed from corruption and damage.

* Initiation and advancement; Ritual of Cleansing.

* Naturally aligned Disciplines: Beastmaster, Elementalist, Scout.

* Strong affinity with questors of Jaspree, though there could be some causes for conflict.

* Karma Ritual modification.

* Half-Magic additions.

* Purifier advancement bonuses.

* Path talent options; related to themes of investigation and healing.

* New talents: Earth Bond allows adept to heal themselves or the land.

* Purification: Dispel or remove negative effects, like a souped-up Remove Curse.

* Path karma knacks.

* Path spells – Patterncraft knack gives magicians access to thematic spells they might not otherwise be able to learn.

* Earth Bond knacks.

* Purification knacks.

* Sidebar about healing or support roles in Earthdawn.

* Pop culture and real world inspirations for Purifiers.

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