Hel'mith / D&D / Combat
The Greymates follow their leads to where the tracks meet: a warehouse run by a suspicious commissioner by the name of Willoughby. They spend a surprising amount of time talking about how to proceed, before kicking the door in and proceeding with plan kick monster-butt. They find surprising guards, familiar foes, and fight their way through a tinderbox of a warehouse to track down their cursed sextant.
Editor's note: as long as it seems to take for the team to go through the front door, just remember, it was longer in real life. The hardest enemy in D&D may be doors.
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