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Description

Today's episode in on variance and consistency. We talk about the capricious nature of card games, how Flesh and Blood creates consistency (and variance) in unique ways, and the unending struggle against variance. We also spend a good four minutes trying to explain the Monty Hall problem because probabilities are dumb.

Custom Card Google Drive Link: https://drive.google.com/drive/folders/1er_iMTuTqkf7BRHP0xt6SLksLl536Jnx?usp=sharing

You can follow us at the following socials:

Twitter: @PitchItToMePod

Instagram: @pitchittomepodcast

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Timestamps:

00:00 Introduction

01:01 Turn Zero

02:40 Red Pitch (Clark): The Omnipresent Chaos of Card Games

21:53 Yellow Pitch (Fuzzy): How Flesh and Blood Reduces Variance

37:00 Blue Pitch (Joel): How to Improve Consistency and Variance

52:55 Arsenal Zone

1:01:55 Credits

Credits:

Host #2 -- Fuzzy Delp

Host #2 -- Joel Recinos

Host #2 -- Clark Moore

Executive Producer -- Talon Stradley

Logistics Coordinator -- John Farkas

Music -- Dillon Hulse

Logo -- Han Vi

Mix -- Christopher Moore

Audio Editor -- Fuzzy Delp

Video Editor -- Clark Moore

Thank you to Legend Story Studios for allowing the use of their card art through their Content Creator policies and for making the game of Flesh and Blood.