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Description

Next up in our scheduled rereleases, we're bring back our episode on Variance and Consistency. We talk about the capricious nature of card games, how Flesh and Blood creates consistency (and variance) in unique ways, and the unending struggle against variance. We also spend a good four minutes trying to explain the Monty Hall problem because probabilities are dumb.

Custom Card Google Drive Link: ⁠https://drive.google.com/drive/folders/1er_iMTuTqkf7BRHP0xt6SLksLl536Jnx?usp=sharing⁠

You can follow us at the following socials:
Twitter: @PitchItToMePod
Instagram: @pitchittomepodcast
Youtube: @PitchItToMePodcast

Timestamps:

00:00 Re-release Intro
00:53 Introduction
01:54 Turn Zero
03:33 Red Pitch (Clark): The Omnipresent Chaos of Card Games
22:46 Yellow Pitch (Fuzzy): How Flesh and Blood Reduces Variance
37:53 Blue Pitch (Joel): How to Improve Consistency and Variance
53:48 Arsenal Zone
1:02:48 Credits (And the Monty Hall problem)

Credits:
Host #2 -- Fuzzy Delp
Host #2 -- Joel Recinos
Host #2 -- Clark Moore
Executive Producer -- Talon Stradley
Music -- Dillon Hulse
Logo -- Han Vi
Mix -- Christopher Moore
Audio Editor -- Fuzzy Delp
Video Editor -- Clark Moore

Thank you to Legend Story Studios for allowing the use of their card art through their Content Creator policies and for making the game of Flesh and Blood.