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Description

Summary

In this extended episode, Lars Janssen interviews Bill Roper, a veteran in the games industry with 30 years of experience. Bill shares his journey in the industry, from working at Blizzard Entertainment to founding his own studio and working at companies like Cryptic and Disney. He discusses his passion for games and the characters he has worked with, highlighting the character of Sarah Kerrigan from Starcraft. Bill also talks about the projects he would have loved to work on and the eureka moments he has experienced in game development. Finally, he addresses the challenges in the games industry, particularly the issue of layoffs and the need for better treatment of employees. The conversation with Bill Roper covers topics such as the timing of hard decisions, the importance of transparency and long-term relationships, personal sacrifices for the company, the significance of transparency in small companies, dreams and ambitions for Lunacy Games, remote work and radical transparency, and building a studio with solid foundations.

Takeaways

Chapters

00:00 Introduction and Background

03:00 Passion for the Games Industry

05:03 Favorite Characters

08:33 Projects Bill Roper Would Have Loved to Work On

09:29 Eureka Moments in Game Development

19:41 Challenges in the Games Industry

43:41 Timing of Hard Decisions

45:07 Transparency and Long-Term Relationships

48:23 Personal Sacrifices for the Company

50:22 Importance of Transparency in Small Companies

52:25 Dreams and Ambitions for Lunacy Games

54:03 Remote Work and Radical Transparency

55:18 Building a Studio with Solid Foundations