*Moonrise*... what happened? This should have been a sci-fi masterpiece. I mean, *WIT Studio*, *Hiromu Arakawa*, *Tow Ubukata*—those names alone promised something groundbreaking! And visually, no complaints there. The animation? Stunning. The space battles? Thrilling. The engrave technology? Fascinating. The world-building? Full of potential. It looked and felt like a triumph in the making.But then the story happened. Or, rather, it unraveled.What started off so strong—an intriguing conflict between Earth and its oppressed Moon colony, governed by an AI overlord—just... lost its way. The pacing is baffling. One moment, you're deep in gripping action, and the next, you're stuck in a subplot that drags momentum to a halt. And the time jumps—why are they so messy? Instead of enriching the story, they confuse it. Jack, Phil, and the rest? They had so much potential, but instead, they feel underdeveloped, inconsistent, and sometimes just frustratingly vague. And the dialogue—oh, the dialogue. It’s not even bad in a fun way. It’s flat, sometimes forced, and the infamous "Moonrise!" line? Unintentionally hilarious. The tonal shifts don’t help either. One moment, it's a serious war drama with genuine stakes, and the next? Slapstick humor. Did they forget what kind of story they were telling?Then there's the ending... or whatever that was supposed to be. Rushed, incomplete, full of unanswered questions—just completely unsatisfying.So, is it worth watching? If you care about deep storytelling, well-developed characters, and coherent pacing, probably not. But if you're here purely for gorgeous animation and space battles, you might still enjoy parts of it. But ultimately, Moonrise is frustrating because it could have been *great*. And instead, it's just... confusing, disappointing, and a missed opportunity.