Episode #13 Player Notoriety / Infamy
Here we discuss how we can use player fame to drive a story.
https://linktr.ee/nerdandsonpod
Show notes
Consequences for actions⭐Businesses stop serving themPeople are wary when dealing with themLocal WatchDoors Open: Local gangs may try to recruit you as a trouble maker⭐⭐Angry Mob of Commoners (noose)Local BountiesGuardsLocal Baron now knows themDoors open: opposition to the local leader tries to recruit you⭐⭐⭐Guilds stop serving themLarger BountiesBounty Hunters Begin hunting themMercenary Groups hiredOther Adventuring PartiesDoors open: Freedom fighter cell (read: terrorist) organization might try to recruit you⭐⭐⭐⭐King/Regent now aware of the partyGovernment sponsored Kill teamsHigher level heroes come after youDoor Open: Rebellion brewing⭐⭐⭐⭐⭐Barred from being in the nationGods mad at youDoor open: Asylum given at a rival nation (Edward Snowden)Fame - pathfinder societyYou begin play with a Fame equal to your character level + your Charisma modifier. Your Fame ranges from –100 to 100, with 0 representing a lack of any notoriety. Through the course of the campaign, your words and deeds help you build a reputation. Though an adventurer performs many deeds, not all are significant enough to warrant a change in Fame.Benefits of Fame A character’s Fame represents her renown and status within the Pathfinder Society and her faction. Fame grants the following benefits. • For every 10 points of Fame, a character gains a cumulative +1 bonus on Diplomacy checks against members of the Pathfinder Society or her faction.Supplemental - For every 10 points a character has in fame for a single nation, they gain a +1 bonus to their bluff, diplomacy, intimidate and perform checks while within the borders of that nation, or dealing with a member of that nation. In addition, for every 10 fame points a player has, they gain 1 global fame point. While doing research I found a homebrew fame skill tree. This would be serpent and in addition to EXP
Sphere Of InfluenceYour reputation travels only as far as the tales of your deeds. Even if you are a great hero in your homeland, when traveling elsewhere you will soon discover that your reputation diminishes until you eventually reach regions where you are completely unrecognized. The greater your reputation, the farther it travels and the broader your Sphere of Influence.