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Description


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Part of our environmental series where we look into a different environment each week and see all the role playing options that can be had. Into the Green we discuss forests, jungles, woods and plains. We go over the many hazards and opportunities to run a game. we share out thought and pre perceived notions of what we thought was green.

Who are we?
We are just a couple of nerds who enjoy the game. Ralph, who has been running games, and Conner, who has watched his father run the games and who has ventured out into the world to run some of his own. Together we talk about our passion for role playing and some of our adventures along the way.

Please enjoy this journey with us.

Show Notes:
Episode 16 Forest encounters

This is a great environment to hide things due to forest growth taking over once abandoned rather quickly.
The most adventured in and basis for most settings.
Forests
Climate
Stays same
seasonal
Hazards
storms
Fire
wind
Plants and flora
Animals
Encounter examples
Rescuing village on fire
Roaming bandits
War parties - goblin, orc, kobolds

Jungles
Climate
Overbearing
Uncharted
Never Ending rain
Hazards
Directions - lost
Quicksand
Vines / undergrowth
Thick canopy / no light
Plants
Cornerivous
Larger than normal
Animals
Encounter examples
Lost world
Lost civilization

Woods - different from forests is that they have been shaped by harvesting and fire. Not as thick as forests.
Climate
Hazards
more traveled roads
Plants
Animals
Encounter examples

Plains
Climate
Temperate
Hazards
Fires
Stampedes
No cover
Plants
Animals
Pack predators
herds
Encounter examples

Encounter Corner

Gnoll Hill - Village
Received name from a final stand against a knoll army at the top of the hill.
A village began on the very spot in honor

Tree of Death
A cavern entrance at the base of the tree and the earthen caverns are root bound
Underneath there is a corrupt fount that is poisoning the earth around it and it is growing.
This was put into place by a corrupted wizard who made a pact with a demon lord in exchange for power,
Encounter
Players make there way to the village as a stopping point to another location,
They get a sense of an evil fog that seen to cling to the woods around them.
In the end they hear a rumor about a tree that was seen that seemed to be dripping a black ooze.
They here screams from outside.
Skeletons are rising out of the ground around the village of the fallen gnolls.
After defeating the waves of skeletons the players make their way to the tree encountering ooze corrupted creatures.
Making there way to the tree and underneath they meet up with the corrupted wizard who is protecting the fount.
After the fount is destroyed the ooze that was spewing from it stops.