Listen

Description

Episode 24
Part of our environmental series where we look into a different environment each week and see all the role playing options that can be had. In Scaling that Mountain we discuss the many adventures that can be had in this biome. We go over the many hazards and opportunities to run a game. We share out thought and notions of what we thought when searching a perch at the top of the world.

Find all our links below:
https://linktr.ee/nerdandsonpod

Who are we?
We are just a couple of nerds who enjoy the game. Ralph, who has been running games, and Conner, who has watched his father run the games and who has ventured out into the world to run some of his own. Together we talk about our passion for role playing and some of our adventures along the way.

Please enjoy this journey with us.

Lets talk about the world below our feet.

Movies/Books
Godzilla x Kong
Land of the Lost
Decent
More???????

RPG Worlds

Standard D&D
Geography
The Shallows -
The Deep -
The Echos - The Feywild and the Shadowfell, . These realms, called the Feydark and the Shadowdark,
Empire of Madmess* - the Far Realm breaks through.

Forgotten realms - Most of my knowledge
Geography
The Upperdark - The Upperdark extends from the surface to a depth of about 3 miles.
The MiddleDark - The Middledark lies between 3 and 10 miles beneath the surface of Faerûn.
The Lowerdark - No place on Toril is as strange and dangerous as the Lowerdark. This
level of the Underdark extends from 10 miles below the surface to unfathomable depths and features a degree of strangeness that would drive some surface dwellers insane. Some of the creatures in the Lowerdark - intelligent or otherwise - aren't even aware of a surface world; others have heard of it but consider it a mythical place.
Shadow Portals - At various depths in the Lowerdark (usually 15 miles or more); portals to the plane of Shadow become a new hazard for , travelers. Some sages theorize that the Underdark never ends; it simply becomes the Plane of Shadow at some immeasurable depth. This theory seems unlikely, although it is true that portals to the Plane of Shadow occur with increasing frequency the deeper explorers delve.

Eberron
Geogtraphy
Khyber - Khyber is the area beneath Eberron and said to be the body of one of the three Progenitor Dragons that created the world of Eberron.
It is a massive subterranean realm that is filled with fiends, aberrations, the daelkyr, bound Overlords, and other monsters.While the upper layers of Khyber are stone and dirt, the lower levels are a vast array of demiplanes with all sorts of strange contents.

Environments
Abysses - Very deep wide spaces or holes that seem to have no bottom
Caves and caverns
Dead or dry cave - no water
Dungeons
Gallery - mostly a horizontal chamber
Gorges
Lakes
Live or wet caves - has water
Ossuary - cave filled with bones
Rifts
Rivers
Seas
Shafts
Springs
Tunnels
Valts
Volcanoes

Light - light source can be seen up to 20x its radiance
Artificial
Natural
Lumienscent growth
Molten rock
Radiant crystal
Reflective stone
Magical
Dealing with Complete Darkness

Air - fresh air only close to surface entrances
Poor
Stale
Depleted
Gasses and fumes
Irritating fumes / smells
Poison gas
Explosive gas

Plants and Fungi
Moss
Lichen
Mushrooms
Food farms
Make up your own bizzare - poisonous or non

Animal Life
Bats
Fish
Lizards
Roth`e
herd animals and one of the primary livestock of humans in Faerûn's northern areas and of the drow of the Underdark below.

Hazards - Anything can kill you in the underdark
Slimes and molds
Spelunking
Cramped spaces
Climbing
Direction - lost
Access

Magic
Earth Nodes
Depending on rating gives level bonus
Garants spells while in area

Traveling
Long walks
Caravan route through large area (not recommended)
Portals
Standard - usually guarded
Impassable - windows
Non-Living only - trade goods
Transparent
Random magic

Resting and Trading

Faerzress - FR