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Episode #7 Planning a EncounterHow do you plan an encounter? How do you make sure it will keep your players wanting more. Here we discuss how we design and run encounters.
Who are we?
We are just a couple of nerds who enjoy the game. Ralph, who has been running games, and Conner, who has watched his father run the games and who has ventured out into the world to run some of his own. Together we talk about our passion for role playing and some of our adventures along the way.

Please enjoy this journey with us.

Notes:
How to plan an encounter

What do you want to encounter to do?
Sidequest
Waste time
Drain resources
Move story forward
Fill in missed clues
Reroute to put back on track
Show usefulness of carried item

How difficult do you want it?
Drain resources
Show players holes in thought process
Made to deter players from a certain direction

Random tables
Good or bad
Resources
How Ralph uses them

Creature encounters
Random over story driven
Reskinning monsters
templates