In this episode, Andrew and I discuss the concept of the metaverse and its application in education. It goes beyond just gamification and aims to enrich and change lives through technology. The EduMetaverse has built 100 worlds that are linked to various subjects in the curriculum, providing tailored learning experiences. The metaverse can be accessed through a web browser, making it inclusive and accessible to all students with an internet connection. The integration of AI and chatbots in the metaverse opens up new possibilities for personalised learning and collaboration. The goal is to democratise education and provide engaging and interactive learning experiences for all students. The conversation explores the challenges and opportunities in the education system, with a focus on the use of immersive technology in the classroom. Andrew also discusses the outdated nature of parts of the education system and the need for forward-thinking approaches. He emphasises the importance of authentic teacher voices in the development and adoption of educational technology.
You can find Andrew
at:
linkedin.com/in/andrew-wright-6608838b
Websites
iteacher.net.au (Company)
framevr.io/edumetaverse (Virtual Office)
edumetaverse.com.au/ (EDUmetaverse)
info@iteacher.net.au
you can find me on LinkedIn:
https://www.linkedin.com/in/philip-murdoch-%F0%9F%A4%99-68a846b1/
YouTube
https://youtube.com/@thetattooedteacher01?si=tJy1U6Huz684CtZE
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