In this episode, we focus on the Charmed season 1 finale, “Deja Vu All Over Again”. In this episode, the sisters get stuck in a deadly time loop thanks to Tempus, a demon who keeps rewinding the day so an assassin, Rodriguez, can take them out. Phoebe starts sensing déjà vu, and the sisters slowly realize what’s happening. Meanwhile, Andy risks everything to protect Prue, leading to a heartbreaking loss. With time working against them, the sisters must break the loop before it's too late. Join Lex and T as they explore deja vu through theories and science, temporal and time loops, Greek mythology, and more!
Trigger Warning: References to death are frequently made throughout this episode.
Learn More:
Atsma, A. J. (n.d.). Caerus (Kairos). Theoi Project. https://www.theoi.com/Daimon/Kairos.html
Barowsky, J. (2023, November 21). Cronos in Greek mythology: God of time origin [Slideshow Presentation]. Study.com. https://study.com/academy/lesson/cronos-the-god-mythology-lesson-quiz.html#:~:text=Cronos%20was%20known%20as%20the,personification%20in%20ancient%20Greek%20mythology.
Batchelor, J. (31 July 2019). Learn, reset, repeat: The intricacy of time loop games. GamesIndustry.biz.
Caerus. (n.d.). Greek Mythology. https://www.greekmythology.com/Other_Gods/Minor_Gods/Caerus/caerus.html
Caerus. (2019, October 19). Greek Gods and Goddesses. https://greekgodsandgoddesses.net/gods/caerus/
Caerus Greek god of opportunity. (n.d.). Greek Gods and Goddesses. https://www.greek-gods-and-goddesses.com/caerus-greek-god.html
Clark. (2022, August 16). Caerus: Personification of opportunities. Classical Literature. https://ancient-literature.com/caerus/
Cleary, A. M., & Claxton, A. B. (2018). Déjà Vu: An Illusion of Prediction. Psychological Science (0956-7976), 29(4), 635–644. https://doi.org/10.1177/0956797617743018
Cleary AM, McNeely-White KL, Huebert AM, & Claxton AB. (2021). Déjà vu and the feeling of prediction: an association with familiarity strength. Memory (Hove, England), 29(7), 904–920. https://doi.org/10.1080/09658211.2018.1503686
Déjà vu. (2000). In R. M. Youngson, The Royal Society of Medicine Health Encyclopedia (2nd ed.). Bloomsbury. https://search.credoreference.com/articles/Qm9va0FydGljbGU6MTU0ODU1Ng==?aid=103130
Douglass, J. (2007). Command Lines: Aesthetics and technique in interactive fiction and new media. Santa Barbara, Cal.: University of California, Santa Barbara. pp. 333–335, 358.
The Elders. (n.d.). Charmed Wiki.https://charmedlegacy.fandom.com/wiki/The_Elders
Epilepsy. (2000). In R. M. Youngson, The Royal Society of Medicine Health Encyclopedia (2nd ed.). Bloomsbury. https://search.credoreference.com/articles/Qm9va0FydGljbGU6MTU0ODk3OA==?aid=103130
García-Catalán, S., & Navarro-Remesal, V. (2015). Try Again: The time loop as a problem-solving process in save the date and source code (M. Jones, & J. Ormrod, Eds.). Time Travel in Popular Media: Essays on Film, Television, Literature and Video Games. McFarland & Company, Inc., Publishers. pp. 206–209.
Tempus, the devil's sorcerer. (n.d.). Charmed Wiki. https://charmedlegacy.fandom.com/wiki/Tempus,_the_Devil%27s_Sorcerer
Wells CE, O’Connor AR, & Moulin CJA. (2021). Déjà vu experiences in anxiety. Memory (Hove, England), 29(7), 895–903. https://doi.org/10.1080/09658211.2018.1538418
The wheel of life: Samsara. (n.d.) Thangka Mandala. https://www.thangka-mandala.com/blog/the-wheel-of-life/
For the full list of resources: https://docs.google.com/document/d/1N8r0QPPk0EGnp-uO_P-Iv2kC-npNc5byjF7an9X5uz0/edit?usp=sharing