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Alternate Worlds Podcast: James Laird & the Games Industry Career Path

In this thoughtful and wide-ranging conversation, Brian sits down with longtime game developer, product leader, technologist, storyteller, and LARP organizer James Laird to explore a career that has repeatedly crossed the boundaries between games, technology, theater, education, and community-building. What begins as a discussion about live-action roleplaying games quickly evolves into a deeper conversation about creativity, identity, game development, product management, entrepreneurship, and the future of human experiences in an AI-driven world.

Notes from Brian:

James Laird starts most meetings with a dad joke or a pun or a groan-worthy limerick.

This session I happened to distract him at the start, but at some point, if you listen in, you may be bludgeoned (to life) by a run of jokes that will make you cry out in great pain.

James is a man of many tastes, and has been making games for the last few decades across Cryptic Studios (Champions Online), Pocket Gems (Wild Beyond, Episode) and most recently at Series Entertainment (various Netflix titles).

We discuss LARPs, AI, the future of work, parenting in an era with distractions within distractions (within distractions) and his journey as a theater fellow & game making denizen.

If you have a dad joke or pun or groan-worthy limerick you think is better than what James supplied here, please record yourself saying that joke and send it directly to James on the social network of your choice.

Thanks James!

Topics Covered

* Live-action roleplaying games (LARPs) and immersive storytelling

* Building and running large-scale community experiences

* Theater, performance, and character creation

* The business realities of passion projects

* Game development and MMORPG design

* Champions Online and Cryptic Studios

* Canceled games and unseen creative work

* Facebook gaming during the social gaming boom

* Product management versus game design

* Educational games and medical simulations

* Stanford educational gaming projects

* Pocket Gems, mobile gaming, and startup culture

* AI, creativity, and the future of interactive media

* Community-building and player-driven experiences

* Creativity versus commercialization

* Why hobbies sometimes become careers

* The evolution of game development over the past two decades

Memorable Moments

* James describing LARPs as “three different games in a trench coat,” depending on whether players are focused on competition, performance, or collaborative storytelling.

* Stories from Wellspring, a large-scale West Coast LARP involving more than one hundred players and years of accumulated worldbuilding.

* A discussion of “Play to Lift,” the philosophy that some players intentionally sacrifice their own success in order to create memorable experiences for everyone else.

* James revealing that he unexpectedly became a voice actor for Champions Online when the project couldn’t afford additional voice talent.

* Reflections on working in Facebook gaming during one of the industry’s most competitive and chaotic eras.

* Brian’s observation that James continually resists labels, preferring to define himself through curiosity and exploration rather than any single job title.



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