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Alternate Worlds Podcast #8: Josh Kermond, EP & GM in the gaming industry

In this episode, Brian reconnects with longtime game industry colleague Josh Kermond for a candid conversation spanning game development, parenting, community building, creativity, AI, Magic: The Gathering, and the changing realities of the games business. What begins as a lighthearted discussion about raising children and choosing family TV shows evolves into a thoughtful reflection on twenty years in games and what creators owe to their communities.

Note from Brian:

Josh Kermond got his start making RTS games, then shifted to Zynga and was Game Producer on CityVille & FrontierVille, before shifting to become an EP on DomiNations.

Josh was the GM of the flagship product at Captain.tv, Stream Raiders, and knows a ton about rallying teams to create & deliver great games.

He’s currently on the board for Baltimore’s IGDA, and is also a natural community builder, which I personally love. :)

Topics Covered

* Parenting, family life, and raising multiple children

* Demon Slayer, The Simpsons, and family entertainment choices

* Early careers in the game industry

* Big Huge Games and the Baltimore game development scene

* Zynga’s explosive growth and the development of CityVille

* Leadership turnover and startup culture

* Social games versus traditional games

* Magic: The Gathering and early collectible card game experiences

* AI-assisted game creation and content generation

* Community building and local engagement

* The challenges facing today’s game industry

* Creativity, storytelling, and independent projects

* Why people create things and share them with the world

Memorable Moments

* Josh’s observation that “the only insane number of children is one more than you already have.”

* A detailed retrospective on CityVille’s constantly changing leadership structure and the realities of hypergrowth game development.

* Josh explaining how social games expanded his understanding of what a “gamer” looks like.

* The story of receiving an entire box of Fallen Empires boosters and nearly quitting Magic as a result.

* Brian and Josh debating whether AI can meaningfully accelerate creative work without sacrificing quality.

* Josh’s thoughtful argument that people should invest more energy in improving their local communities than obsessing over distant problems they cannot influence.



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